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3d coat voxel brush alpha4/8/2024 The penny might drop more if users were dropped into surface mode first. The subtleties of which confuse the new user. Voxel and Surface mode are different by design. I am not a professionally trained artist so it would be interesting to see how some of the more experienced users tackle brushes in 3DCoat, of course I will put I agree that voxel brushes could use a going over, Surface mode and LC brushes I feel I have more control over the outcome. The linux version did have the dimple problem but it was squashed a few versions back.Īnother consideration is the voxel resolution in voxel mode and the polygon count in surface mode and how that effects the brush behaviour.Īs mentioned above 3DCoat's digital Clay handles differently plus Voxel and Surface mode are different by design. I do not seem to have the dimple problem you mentioned. I submitted a bug report a couple of months ago about it. Some of the regular surface brushes with remove stretching enabled cause artifacts. I would suggest maybe a base model that could be downloaded and then we could see how different users tackle the same model with various brushes and settings plus voxel /polygon resolutions Just a thought. I'm sure that if we can help Andrew identify the issues then he'd be all the more willing to address them. Perhaps it'd be useful to use this thread as a place where we can experiment with various brush settings and try to pinpoint things that aren't right. I'd be happy to post some examples of brushes that don't perform particularly well but I'd like to hear whether anyone else has shared similar experiences or feels the same. Playing with the spacing settings seemed to affect this behaviour but should *any* brush really be doing this (especially default brush behaviour)? This side of 3D Coat doesn't seem as robust as it should be and I'd personally rather have fewer default brushes that work flawlessly rather than a whole bunch that all seem to have problems. Some people seemed to prefer using the Grow brush as a standard brush when sculpting with voxels whilst others preferred Airbrush - the one common thing was that neither felt ideal.Īs for artifacts - with each stroke, various brushes seem to start and end with a mound/dimple. Another thing was the difference between surface mode and voxel mode - there doesn't appear to be much in the way of consistency between the way the various brushes feel and perform. Larger brushes tend to feel sluggish and weird artifacts often show up - even after adjusting the spacing settings, interpolation, brush alphas used and so on. The feel and general performance wasn't something they were particularly impressed by. I have recently given colleagues (avid Mudbox/ZBrush users) a brief overview of 3D Coat and whilst their comments were positive overall (mainly referring to its "potential"), the brushes really seemed to be problematic for them.
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